MM2 of The Locust Monsters

MM2 of The Locust Monsters

Understand the currently documented Locust role, ability cues, monster controls, survivor counterplay, and role-access checks in MM2 of The Locust.

3 guides
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Monsters guide hub
ProductRoblox experience Place ID 113385977463481 VersionPRE-ALPHA monster play; checked 2026-08-27 PlatformRoblox on PC, mobile, tablet, and console

The Locust is the defining monster of MM2 of The Locust. Official screenshots and the game’s title establish its identity and chase role, while Roblox categorizes the experience as Survival / 1 vs All. Current gameplay coverage shows that a player can control the threat and use attacks or abilities. The exact skill names, values, unlock rules, and platform inputs remain sensitive to the PRE-ALPHA build.

Known monster index: this section documents the Locust only. Other names found in cheat-script indexes or low-trust pages are not treated as confirmed characters.

Choose your monster question

Actions and counterplay

Locust abilities

Separate the confirmed chase role from community-reported attacks, then learn how to test cues, cooldown states, and survivor responses.

Read Locust abilities

Platform input

Monster controls

Find the current normal attack, special action, sprint, camera, and mobile buttons without copying one platform's binding to another.

Set up monster controls

Role access

How to become the Locust

Inspect lobby selection, rotation, purchase, and equip states while avoiding an unverified permanent price or entitlement claim.

Check role access

What the official record supports

The official Roblox listing places players inside the Locust’s nest and asks if they can escape. Two verified official screenshots show a tall Locust pursuing multiple players through MM2-inspired environments. The public API identifies the experience as 1 vs All with a maximum server size of 30. These points support an asymmetric, player-versus-group monster role.

They do not reveal a damage table, health total, hit range, cooldown, formal skill names, or permanent unlock method. The description explicitly announces game improvements and new equipment powers, so both monster pressure and survivor responses may change. Treat current UI text as the deciding source for the round you are playing.

Currently documented Locust actions

Current target-game reporting shows ordinary chase movement, a regular attack, sprint or increased pursuit movement, and at least one special action. It also indicates that the monster player searches rooms, lower areas, and hiding routes for survivors. These are Community reported behaviors, useful for learning the role without claiming exact values.

The safe way to document an action is by result. Record the displayed button or label, the cue before activation, the visible area, the target response, and the icon’s recovery state. A dramatic animation is not automatically damage, a grab, or invisibility. If a name or numeric value is absent from the normal game UI, leave it out.

First round as the Locust

Pause in open space and locate every action on the HUD. Test the ordinary attack once away from a wall, then watch its recovery. Test a special only when you can see its full cue and effect. Move through one loop that connects a central hall, a side room, and a lower or alternate path. This teaches map coverage before survivors spread out.

Start the hunt by reading movement. A survivor who repeatedly looks toward one doorway may be guarding an objective or planning a loop. A crowd can hide the key carrier, but it also limits survivor movement. Pressure the route rather than swinging at every avatar without a clear range.

Search patterns that do not waste the round

Divide the map into connected zones. Sweep the central route, check high-value objective areas, then clear dead-end hiding rooms on the way back. If a survivor appears, decide whether the chase leads toward other zones or pulls you through a low-value loop. Abandon a chase that costs the whole map unless the target carries visible progress.

After losing sight, check the second hiding option beyond the corner, not only the closest locker. Current coverage reports vents, secret areas, lower rooms, and hiding places. Their exact behavior is map-specific, so look for current interaction or movement cues rather than assuming every opening accepts the monster.

Survivor counterplay helps monster learning

Survivors try to break sight, change elevation, use connected rooms, hide after a turn, and create space with defensive equipment. As the Locust, notice which part of that sequence beats you. If you lose them at the first corner, improve camera tracking. If they disappear after a second route, learn the connection. If a taser interrupts you, watch its setup cue and approach from a less exposed angle next time.

Do not infer immunity, exact stun time, or special resistance from one attempt. PRE-ALPHA bugs can make an effect fail or last unexpectedly. Repeat the same interaction in another round before treating it as normal.

PC, mobile, and console differences

A current walkthrough reports a PC special action on Q, but it also reports that mobile players may struggle to find or use monster attacks. The PC key is therefore a dated clue, not a universal control. Mobile players should inspect all on-screen action icons before the chase, while console players should follow the glyphs shown by the current experience.

If an attack button is missing, confirm the role, active-round state, equipped monster, screen orientation, and overlays. The Monster Controls guide gives a platform-specific recovery sequence.

Role access and purchases

Community coverage describes a way to obtain or select the Locust and mentions a Robux amount, but the official page does not confirm that price, whether access is permanent, or how round selection works. Do not purchase from memory. Open the normal lobby interface, read the entitlement, confirm the product name and price, and decide whether it grants ownership, an equip option, or a single opportunity.

A role can also be assigned by a round system even when a lobby displays purchase options. The How to Become the Locust guide separates those states so you can avoid paying for the wrong expectation.

Monster record for each update

FieldRecordWhy it matters
Action labelExact normal UI textAvoids names from scripts or another game.
CueAnimation, sound, and start stateLets both sides recognize the action.
ResultMovement, hit, area, or target responseSeparates visible fact from guessed purpose.
RecoveryIcon state and next usable momentShows the real opportunity cost.

Continue by role

Monster players should read Maps to learn search loops and Hiding Spots to understand survivor route choices. Survivor players should use How to Escape and Taser Guide for counterplay. Check Updates whenever the official description changes its game-improvement or equipment language.

Sources and confidence

  • Official: Locust identity, creator, Place ID, PRE-ALPHA status, escape premise, genre, and official screenshots.
  • Community reported: player-controlled monster, ordinary attack, special action, pursuit, lobby access, and mobile-control differences as of 2026-08-27.
  • Needs in-game testing: skill names, damage, range, cooldowns, price, selection odds, and entitlement duration.

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